Okay, so i’m trying to find an answer for my programmer. I’m making a puzzle game where the player can use the mouse to click on static meshes to interact with them.
I want the static mesh to be highlighted in some way so that the player knows that the mesh he’s mousing over can be interacted with. how do i do that? does it have something to do with the material editor? or am i thinking about it the wrong way?
Here’s an example in a game called Kerbal Space Program, this game uses Unity Engine. when the player mouses over a spaceship part, it glows green.
If this is done with the material editor do i have to re-think about how meshes rely the same texture file? IE: a chair and sewer pipe in the same material.