My player does animation montage when its special collision capsule is overlapped by AI character, which, in turn, does animation via its “state” in animBP. I make them stop movement and turn toward each other, and it works for most cases, but sometimes they sort of “miss” each other - and that looks awful. Somehow their rotation is shifting and location is shifted so they do animation in a distance. This happens when they meet at a certain angle, especially if AI character is in the jump move or they run towards each other.
I sense that this has to do with “physics,” of which I know little. How to disable all physics and let them do their animation at the moment of overlapping capsules. Any advice or links? Please help!