Weird Shading on Static Mesh

Hey there, I’m having some trouble on with the shading on this building and I’m losing my mind trying to fix it. It seems like all the shadows are backwards and smoothed?

I’ve tried reversing the faces, hardening/smoothing the normals, using different materials, checking for overlapped faces, separating all the objects, tessellating the surfaces, and as you can see from the cube and cone, attaching new objects to the building. I think it’s and issue in Max but I’m just not sure what to try at this point.

Have any of you guys experienced this and found a fix for it? Thanks!

First thing to try is delete all post process and lighting, then create new ones. Afterwards, try to build lighting. If not working, try to put few default meshes from unreal engine in the scene and see it they render correctly. If so, your issue may be caused by bad normal from your source file (mesh from autocad or other softwares or downloaded meshes). As far as I experienced, the best thing to do is to re-model the mesh in Max.