Hey there, I’m having some trouble on with the shading on this building and I’m losing my mind trying to fix it. It seems like all the shadows are backwards and smoothed?
I’ve tried reversing the faces, hardening/smoothing the normals, using different materials, checking for overlapped faces, separating all the objects, tessellating the surfaces, and as you can see from the cube and cone, attaching new objects to the building. I think it’s and issue in Max but I’m just not sure what to try at this point.
Have any of you guys experienced this and found a fix for it? Thanks!