2D Sprites blurring during camera movement

Hi all,

Having an issue with all 2d sprites and tile maps blurring during camera movement.

If the sprite moves with the camera they display mostly crisp and sharp. Any sprite that is moving against the camera gets a blurry, ghosting look to them during the movement. This occurs with both the background and character sprites and is seen in packaged builds and the editor.

I have looked through the forums and tried the following to no avail.

  • Changed Anti-Aliasing Settings (Disabled, FXAA)
  • Disabled all forms of motion blur (Camera, project settings, post processing volume)
  • Disabled all post processing options
  • Deleted post processing volume
  • Capping frame rate

I have created a brand new project using the default 2D side-scroller template and am seeing similar results. The new scene is setup with the default background deleted, replaced with a tile map. I have also gone in and deleted the post processing volume and disabled all post processing settings. The bellow video is from that new project.

Any help would be appreciated.

I’m having the same issue any luck finding a fix?

I have same problem. If perspective camera move, sprites is blurred

You should not disable motion blur. Enable it on the camera and either set it to zero or one. (think it was zero). This should sort out the problem.

Mb is disabled on all levels - camera, project settings, postprocess.

I found solution for me- i need to change AA mode in project settings. Default mode have bug in situation, when we have perspective camera with animated sprite