Shakes the mesh in virtual reality apps

Hello to all!

I tried to make a cut scene of flying through space in a spaceship.
I found that the ship was shaking terribly, as if in convulsions, even when he’s NOT moving. I guess it is shaking when I move the camera, and a VR app, I always move.

In the normal view or when I put the helmet on the table shaking is not observed.

What could be the problem?

Thank you for your attention.

I decided this on their own. it was the fact that the ship was too far away. I moved it in 0.0.0 and would not be pushed too far, apparently it was due to too large distances compared to the size of the player.