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How do I use an in sequencer animated material in an animation blueprint?

Hi, I have been working on creating animation trails for fighting animations in our fighting game project.

For a while I worked on using AnimTrails, but since fighting game animations are so fast and on top of that, our animations are stepped, this would always end in weird chunky trails.

Therefore, I started creating static meshes which were aligned with the animation and then add a material which I proceed to animate in sequencer. In sequencer I use a material parameter collection to properly time the animation of the trail with the character animation.

My question is, can I bring that animation information from sequencer over to the blueprint that activates the animation of the attack? So far I haven't found a way to do it yet.

Product Version: UE 4.20
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asked Mar 18 '19 at 08:56 AM in Blueprint Scripting

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