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Get motion controller position in real world

What is the best way to get the position of a tracked object (i.e controller) in real world space relative to the play space center? I am aware that I could get tracker use the Get Tracked Device Position And Orientation method from the steam vr function library but I wonder is there a more efficient way since the controllers are already tracked. Consider the vr demo project which has the vr hands, would there be a way to gain this location info by getting the hand relative location to the player pawn?

Product Version: UE 4.19
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asked Mar 18 '19 at 10:27 AM in VR

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KeepTruckin
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avatar image HaensPaenda Mar 18 '19 at 10:47 AM

Also a question: What do you want to do with it?

avatar image KeepTruckin Mar 19 '19 at 09:55 AM

It is based on a study for university. I am taking a snapshot of a persons position when a certain action occurs in game so that I can spot trends in behavior.

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