Get motion controller position in real world
What is the best way to get the position of a tracked object (i.e controller) in real world space relative to the play space center? I am aware that I could get tracker use the Get Tracked Device Position And Orientation method from the steam vr function library but I wonder is there a more efficient way since the controllers are already tracked. Consider the vr demo project which has the vr hands, would there be a way to gain this location info by getting the hand relative location to the player pawn?
asked Mar 18 '19 at 10:27 AM in VR
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