Blueprint actor doesn't update ingame
I made a floor blueprint that has Num X tiles variable on it. I can edit this in editor just fine, now in the level blueprint I'm trying to call a random variable into that Num X and it works fine, I can see the number changing, however the mesh itself doesn't update.
If I tick something, i.e: 'generate overlap events', 'hidden', 'other variable'... after runing the script it seems to refresh.
asked Mar 18 '19 at 12:14 PM in Blueprint Scripting
You should put all of your stuff inside your Floor BP in Construction Script like you did. Using Level Blueprint is not a good idea for this kind of setup.
answered Mar 18 '19 at 01:05 PM
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