Could anyone help me realize something like this please :
i’m trying to choose between 3 values (0,0,1 constant/normal map/normal map plus details) from a material instance. I’m sure this is fairly easy but my logic is contorted and my shader right now (even if working) is a nightmare made of switches and bools !
Let me know if you come up with something and thank you in advance for your time !
PS: i’m really bad with this sort of thinking so even slightly unrelated examples that I could learn from would be very appreciated !
Hey marcomaryred,
Can you let us know what you’re trying to accomplish? You might be able to set up a Static Switch followed by another Static Switch, but there may be better ways to set up what you’re looking for.
This is what I have right now:
Going to my normal map and that’s fine. What I want is to choose what normal goes into a fresnel connected to refraction output. What i’d like to choose from is:
- nothing (0,0,1 connected to “Tangent-World”)
- Detail normals
- Bespoke normal map
- Bespoke + details
Let me know if this makes sense thanks !
Hey macromaryred,
If I understand you correctly, you can clean your setup a bit like this:
There is not a single node to do what you’re looking for currently, but this should work.
Hope this helps!
I didn’t do it exactly as you did but close, I don’t know why I got stuck on something so simple Thank you very much ! Seeing your configuration helped loads !!!