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Cannot overwrite variables from parent class

So, the objective here is to make a weapons system. I start with the parent class: an abstract weapon blueprint which defines what things are going to have all weapons (model, collision, animation, maxAmmo...). Then right-click on the abstractWeaponBP > Create new child class. I name it "shotgun". Then I edit things from that class using the editor (I set the model to one of a shotgun, I adjust the collision box to the model...) but time is up and I have to go, so I save everything and close the engine.

The next day, when I come back I cannot edit a single thing inside "shotgun", the tag "isDataOnly" is now true and opening the blueprint shows an empty window Why? and how do I get things done now? Because I need to be able to edit the position of the model, size of the collision box... and I cannot do that using setters with the precision I have using 3D gizmos.

Product Version: UE 4.20
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asked Mar 18 '19 at 10:08 PM in Using UE4

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There is a blue hypertext "Open Full Blueprint Editor"

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answered Mar 19 '19 at 10:30 AM

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Ego Studio
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avatar image Skycert Mar 19 '19 at 08:00 PM

Yep, in the ClassDefaults window, there's a hypertext that allows doing what I needed. Thanks a lot!

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