Can a UObject send messages between the client and server?
So I need to send a string to my server from my client, after my client receives this string from a third party plugin. But this is all done outside of the player class, game instance, game session, ect. But I do have a UObject that deals with a lot of the API calls to this third party plugin. So is it possible to send a message from the client to the server by just using a UObject (that isn't a child of or derived from an AActor)?
Also I just thought that I could maybe create an actor specifically for messaging between the server and client, so I can use RPC's. Maybe that'll work, but I'm creating these UObject in a custom C++ class, that derives from IOnlineSession (which isn't connected to a UObject base) so I don't know if I can create an AActor without a parent? IDK let me know if ya think that's a good idea or not.
asked Mar 18 '19 at 11:22 PM in C++ Programming
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