PIE Warning: Simulate Physics

Hi guys, I know this has been asked several times but I am getting the warning even after trying all of the solutions on the previous questions. My problem is the following

I have a class derived from actor that has two components:
A USphereComponent that is used as the root component
A UStaticMeshComponent that is used for the mesh

The mesh has a collision, in this case a spherical collision. The constructor of my class creates the subobjects and assigns the USphereComponent as the root component. It is inside here that it also calls SetSimulatePhysics(true) on the Mesh Component, which is then attached to the RootComponent.

Anyways, when I play the game in the editor, my object simulates physics. However, once i exit the game, I get the following warning “PIE:Warning: Warning Trying to simulate physics on ‘‘None’’ but no physics body”.

Any ideas on what is happening here. Once Again, I have already tried calling WakeRigidBody and calling SetSimulatePhysics on the root component.