Multiple Event Dispatchers / Array and Cast to
Hello everyone, I have a pickup blueprint that dispatches an event wich adds 1 to a variable "score", but the event dispatcher only gets one reference per blueprint, I saw some people using "Get All Actors of Class" but I can't get it to work in any way. Can anyone help me with this?
asked Aug 24 '14 at 11:06 PM in Blueprint Scripting
From what i understand that you have multiple pickup blueprint and each on have it own event to add score. Why don't you create event in Character when any character pickup object, call event your created in Character. You then can pass any extra information if you want, like add 1 or 2 score to Character.
answered Aug 25 '14 at 01:39 AM
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