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Unclosed Surfaces

Hello, I have a problem about some surface appearance. Despite all objects looks great and closed in 3ds max, there is so many surfaces looks like uncompleted in unreal. Are there anyone know the solution? Thank you for your interest!

Product Version: UE 4.21
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asked Mar 19 '19 at 11:44 PM in Using UE4

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flashdiscomob
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2 answers: sort voted first

That is because of backface culling. Reverse the faces when exporting from your animation software and it should work fine.

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answered Mar 20 '19 at 12:39 AM

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SparkyTheTorch02
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avatar image flashdiscomob Mar 21 '19 at 08:50 AM

Thank you very much! But when i reversed faces in 3dsmax, all visible faces turned to unclosed ones and all unclosed faces turned to visible. For now, just one solution that i've found, re-modeling the walls :)

avatar image SparkyTheTorch02 Mar 21 '19 at 01:48 PM

Ok sounds good. Is there anything special about the walls that needs it to be in 3dsMax? If not you could just move the architecture included in the starter content and scale it as you like.

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looks like the normals are facing the wrong way.

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answered Mar 20 '19 at 12:42 AM

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IndieGameCove
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avatar image flashdiscomob Mar 21 '19 at 08:50 AM

Thank you very much! But when i reversed faces/normals in 3dsmax, all visible faces turned to unclosed ones and all unclosed faces turned to visible. For now, just one solution that i've found, re-modeling the walls :)

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