Issue building a plugin using RunUAT.bat
When developing an engine plugin, I use "RunUAT BuildPlugin -plugin="
asked Mar 19 '19 at 05:56 PM in Packaging & Deployment
Okay, I found this dumb solution: 1. PluginA depends on PluginB (PluginA's .cs file includes PluginB) 2. Delete PluginA 3. RunUAT ... for PluginB - this will now work, because PluginA was deletes 4. Re-include PluginA and re-compile it
answered Apr 02 '19 at 09:33 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here