When animation ends, a player slides back to initial position

How to stop a player sliding back to its initial position, when he stops his animation?

I’m not sure what you mean by this. Please provide more information.

My player plays animation montage, which starting location point is in the distance to the ending location. When my player is done with animation, its mesh is sliding back to its starting location. I do’t know how to stop this, in order to continue his running move from where he ended.

This forum system didn’t allow me to upload mp4 file, and I don’t know where to post it to show what I mean.

I tried to add transform location, I checked that the animation continues next move from the starting location point. Do I have to “calculate” his ending location coordinates and "move the character to it? I doubt this is any smart solution. There must be an answer. Please help!

Use Root Motion Root Motion | Unreal Engine Documentation

Yes, it worked. Thank you!
I enabled root motion in anim sequence details. Then played montage that has this sequence. One thing - after the montage my character changed its rotation, so I had to bring it back manually. Other than that - it works!

Not sure yet, how it will play in multiplayer though.

Thank you again, EgoStudio, I wouldn’t know where to go otherwise…