So I’ve recently upgraded from 4.18 to 4.21, and now my cook step consistely says literally every single assent was not saved as an export, for example:
LogInit: Display: LogSavePackage: Warning: /Game/Developers//GunTagDev/GunTag_Test imported Serialize:/Game/_GAMEPLAY/GENERIC/GunTag/GunTag_TeamPedastal_BP.GunTag_TeamPedastal_BP_C:Box_GEN_VARIABLE, but it was never saved as an export.
This of course results in 100k warnings in the cook and is effectively making it impossible to find “real” cook warnings.
What does this message mean, and how can I get rid of it?
Sadly no. Effectively, I just have to ignore the results of a clean cook. Doing iterative may sometimes reduce the count of warnings, but if I resave anything it comes back until the next iterative cook. :shrug:
4.24.3, having this for a few assets, including maps.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Warning: /Game/Run/Components/Spawn_System/Blueprints/Character/BP_Respawn_Point imported Serialize:/Engine/EditorMaterials/TargetIconSpawn, but it was never saved as an export.
PackagingResults: Warning: /Game/Run/Components/Spawn_System/Blueprints/Character/BP_Respawn_Point imported Serialize:/Engine/EditorMaterials/TargetIconSpawn, but it was never saved as an export.
sorry for necroing a question from 4 years ago but let this be here for anyone who might come across this in future
in my case the warning was made by assets which had a really long file path.
reducing file path ( either by reducing number of character in their name or moving them higher in folder hierarchy) solved the problem
I was also having this issue, came across this thread hoping to find an answer but for me, i worked out that i was referencing a texture in a folder that i had told not the be cooked or looked in… so i just made a copy of the texture some where else and fixed the references and that fixed it for me…