Flame Thrower when character moves
I'm trying to make a flame thrower in Cascade in a top down twin stick game. The problem is when che character moves or rotate and I can't figure how to keep che flames motion consistent.
If I use world particles and I move forward che character goes into the particles and similar inconsistent problems. If I use local particles the flame is alsways a straight line.
Also I would to detect the damage area.
Do you have some some advice to solve the problem?
Thanks in advance.
asked Mar 20 '19 at 09:11 AM in Rendering
What kind of style the game have? Maybe using a mesh instead of particles?
answered Mar 20 '19 at 03:44 PM
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