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Flame Thrower when character moves


I'm trying to make a flame thrower in Cascade in a top down twin stick game. The problem is when che character moves or rotate and I can't figure how to keep che flames motion consistent.

If I use world particles and I move forward che character goes into the particles and similar inconsistent problems. If I use local particles the flame is alsways a straight line.

Also I would to detect the damage area.

Do you have some some advice to solve the problem?

Thanks in advance.

Product Version: UE 4.21
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asked Mar 20 '19 at 09:11 AM in Rendering

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What kind of style the game have? Maybe using a mesh instead of particles?

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answered Mar 20 '19 at 03:44 PM

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avatar image donzen Mar 23 '19 at 07:00 AM

Hi, the problem is not the style but have a coherent motion while character is moving.

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