All Objects Have Incorrect Pivot Points Since Update

Since updating to 4.18 a while ago, some of our maps have lost their pivot locations for each object, meshes (both static and skeletal, particles, lights, etc.) - Their pivot locations are now all at the same single spot at another point in the world that seems to have no relevance (It’s not the World Origin) - I have tried cutting the object and pasting it again, to no avail. Only adding from scratch works. But given that this is a fully fleshed level for the most part, it’s a tricky endeavour to try and resolve this any other way. Any help/support in resolving this would be immensely appreciated.

If anyone else has this issue, I fixed it by selecting everything, right-clicking, and then selecting Pivot > Reset Pivot Offset.