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All Objects Have Incorrect Pivot Points Since Update

Since updating to 4.18 a while ago, some of our maps have lost their pivot locations for each object, meshes (both static and skeletal, particles, lights, etc.) - Their pivot locations are now all at the same single spot at another point in the world that seems to have no relevance (It's not the World Origin) - I have tried cutting the object and pasting it again, to no avail. Only adding from scratch works. But given that this is a fully fleshed level for the most part, it's a tricky endeavour to try and resolve this any other way. Any help/support in resolving this would be immensely appreciated.

Product Version: UE 4.18
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asked Mar 20 '19 at 07:38 PM in Using UE4

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Sklarlight
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If anyone else has this issue, I fixed it by selecting everything, right-clicking, and then selecting Pivot > Reset Pivot Offset.

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answered Mar 27 '19 at 06:49 PM

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Sklarlight
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