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How to get a variable value from a c++ class to display as an UMG text block

So a few days ago I started making a user interface for my school project. I cannot seem to get a variable value to display in a text block. In the binding I look for all the actors that use UserInterfaceManager. In my current scene, this is only one actor. I then try to return a float using the GetCurrentSpeed method. My widget and c++ code both compile, but my text is always set to 0.0, when it should be 5. Even when I hardset Speed to any other number, it always displays 0.0. Any idea what I'm doing wrong here?

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Product Version: UE 4.21
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asked Mar 21 '19 at 06:24 PM in Blueprint Scripting

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opgeturnt af
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avatar image MrMcKvarz Mar 22 '19 at 02:01 PM

You need to connect GetText0 block to the GetAllActorsOfClass block.

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Wow you're a legend. Don't know why I didn't try that. You helped me big time. I connected GetText0 to GetAllActors and connected GetCurrentSpeed to the return node. It now works!

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answered Mar 22 '19 at 02:55 PM

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opgeturnt af
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