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Dedicated server logs as client + listen server

Hi everyone,

I've been trying to make a dedicated server for the past hours, and so far whenever I compile my game with the Development Server config I end up with an exe that, when launched with -log, works as a client + listen server.

I've followed the tutorial without issues (getting the source, compiling the engine, compiling the game, cooking the game), but the issue is still there after multiple tries.

I've tried with an existing working project, the ShooterGame), which is said to work as dedicated server, but without any success.

Here's the log i get from the dedicated server: https://pastebin.com/aeQyHBpN

I can't connect to the server either, it doesn't answer any connection request from the client. Does someone see what i'm doing wrong here? I can't figure out what's the issue.

Thank you for your help,

Product Version: UE 4.21
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asked Mar 20 '19 at 09:11 PM in C++ Programming

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Kijaru
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