Red and Blue Sprite Colors mixed on deployed iOS

When I alter the colors of Sprite to make it Red or Blue at a level above 1, they are switched when deployed. For example my glowing blue sprite becomes glowing red, and the blue ones becomes red - though green is always correct. Mobile preview shows it correctly too, only once deployed on iPad or iPhone the Sprite colors become switched.

Howdy ,

Thank you for reporting this issue. I was able to recreate the issue with ease. I have written up a bug report and submitted it into our database so that it may be fixed in a future release.

Thanks again and have a great day!

Thanks! Just switching the colors for now until fixed

This was a bug in how the color was being interpreted in the shader, causing an unnecessary swizzle. I’ve fixed this in CL# 2275428, which will be in 4.5. Sorry for the inconvenience.

https://github.com/EpicGames/UnrealEngine/commit/b219cd8897c6db5d050967e2704ebed70d367b59

Cheers,