Urgent! Please help with skeletal mesh lightning
I've been using UE4 fow a while now for ArchViz and render some models. A client now asked me to do an animation of this character, so I imported in as an alembic and the animation works just fine. My problem is with lightning. I simply don't now how to achieve the same look on the skeletal mesh than on the static mesh.
The skin material doesn't look the same, there's a notorious lightning problem on the pants, the ambient oclussion is almost non existant, and I've tried every solution that I've found on several forums u.u
I'm currently using a movable directional light and a skylight.
Thanks in advance!!
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