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How can I blend a dust texture with a mesh material in the z-axis only?

Hi All,

I am trying to add a dust texture effect to static meshes in the Material Editor by having it only apply in the z-axis.

I assume this is the same principle as adding snow to on an object regardless of its rotation.

The difference is the dust must blend with the underlying texture.

Any help is greatly appreciated.

Cheers, Rob

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asked Aug 25 '14 at 03:31 AM in Rendering

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Brucey540
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avatar image Ben Halliday STAFF Aug 25 '14 at 03:05 PM

Hey Brucey540,

Have you looked into Layered Materials yet? There's a good tutorial here:

https://wiki.unrealengine.com/Creating_Layered_Materials_(Tutorial)

avatar image Brucey540 Aug 26 '14 at 10:59 PM

The link doesn't seem to have any info on it. My main question is about only having a texture show on the z-axis of a mesh. Similar to if it was projected downwards or how now only covers the top of an object. Cheers

avatar image pankaj31456 Dec 21 '17 at 04:16 AM
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3 answers: sort voted first

Hey Brucey540 -

Sorry for that. It was a link issue. This tutorial will answer your question, it is specific to snow but will work for dust as well.

https://wiki.unrealengine.com/Creating_Layered_Materials_(Tutorial)

Thank You and let us know if you have any questions.

Eric Ketchum

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answered Aug 27 '14 at 03:44 PM

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Lovecraft_K ♦♦ STAFF
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Thanks Eric! will post results soon :)

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answered Aug 28 '14 at 12:39 AM

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Brucey540
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here you find collection of dust texture Dust Texture

https://templatefor.net/dust-texture-hd/

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answered Oct 27 '18 at 05:14 AM

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vaibhavtemp
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