How can I blend a dust texture with a mesh material in z-axis only?

Hi All,

I am trying to add a dust texture effect to static meshes in Material Editor by having it only apply in z-axis.

I assume this is same principle as adding snow to on an object regardless of its rotation.

difference is dust must blend with underlying texture.

Any help is greatly appreciated.

Cheers,
Rob

Hey ,

Have you looked into Layered Materials yet? There’s a good tutorial here:

link doesn’t seem to have any info on it. My main question is about only having a texture show on z-axis of a mesh. Similar to if it was projected downwards or how now only covers top of an object. Cheers

Hey -

Sorry for that. It was a link issue. This tutorial will answer your question, it is specific to snow but will work for dust as well.

[A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums][1]

[1]:

Thank You and let us know if you have any questions.

Eric Ketchum

Thanks Eric!
will post results soon :slight_smile:

Dust Texture

here you find collection of dust texture
Dust Texture