MMOG networking Architecture - How does it work?
I am currently working on a 2D/3D game world mix for a MMO that I want to make with that said - I am curious about how Massively Multiplayer Online Game networking architecture works.
Does it work similar to traditional Server/Client networking architecture found in games such as TF2 or Left 4 Dead? or is it totally different?
Could someone give me some insight on this?
asked Aug 25 '14 at 03:56 AM in C++ Programming
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