Create nav mesh on top of static mesh actor
I am trying to play with a car that drives itself around a city with path planning.
I have the city built and the road network is a static mesh actor. I can create a nav mesh, but I don't want it to be on the entire level.... The car shouldn't drive on grass, sidewalks,etc. I really only want it where the road object is.
Is this possible? Or is there a different / better way to do it?
asked Mar 21 '19 at 03:48 PM in Using UE4
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