I have a separate camera actor that follows the X position of the player. For some reason, most movement results in everything shaking and becoming blurry. I don’t have any post-processing volumes, I’ve disabled motion blur in the camera… why is it still doing this? Here is an example: Screen capture - 4602938b739bdf111c2450527e4aee46 - Gyazo
it looks like your camera is moving 1:1 with your player character… depending on your character acceleration, smoothness of movement, and your frame rate, this may well look choppy
First of all, camera smoothing I’d use a spring arm with movement lag… or use InterpTo…
Secondly, character smoothing I’d look at my options to making my character move smoothly
Thirdly, control smoothing to make my control inputs
These three combined can make your game delightfully smooth