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[Question] TextureRenderTargetCube

Since the SphereReflectionCapture has no texture slot, how would I create a classic cubemap using a TextureRenderTargetCube?

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asked Mar 11 '14 at 04:17 AM in Everything Else

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ue4-archive ♦♦ STAFF
49.9k 3662 1986 9113

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I believe there is a scene capture cubemap actor you can place, which will populate a TextureRenderTargetCube with the scene.

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answered Mar 11 '14 at 04:17 AM

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ue4-archive ♦♦ STAFF
49.9k 3662 1986 9113

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:17 AM

Of course. Missed it somehow, thanks!

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