I simply want to use the same scaling for my WorldAlignedTexture on a mesh as the landscape material.
If I were to place a mesh with this material intersecting the terrain, the material would tile seamlessly across both objects.
I almost have this working- I’m using World Aligned Texture, I can set a V3 for the texture size. I tried to put a LandscapeCoords node there but it wants it a Z value because LandscapeCoords is only XY.
I can’t find any nodes that let me run separate vectors in and combine them- or is there a better approach?