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Hand tracking plugin crashes the engine (Vive Pro)

I am trying to set up hand tracking for the Vive Pro. I followed the instructions here and set up everything accordingly. Vive's cameras are on in steamVR settings and working fine. Everything compiled normally (i'm using the VR template, no c++) Changed game modes and everything just like in the guide. When I open the level provided with the plugin and hit play in VR it crashes the engine.

Can anyone help? Thanks!

Product Version: UE 4.21
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asked Mar 22 '19 at 10:42 AM in VR

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TudorG
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avatar image TheWand3rer Apr 25 '19 at 10:28 AM

Hi, sorry I am unable to help you, but I was stopped even earlier. I followed those steps too but when I rebuild the C++ project that page says that "the plugin modules and source code will appear in project explorer." but nothing happens.

Did you copy the files manually?

avatar image TudorG Apr 25 '19 at 04:37 PM

I don't have a c++ project. Mine is a blueprints normal one. It's still not clear to me whether the hand tracking should work for non c++ projects too. As for the content, it is there, i don't have to move it manually.

avatar image TheWand3rer Apr 26 '19 at 12:38 PM

I fixed that, I didn't know that the plugin content visibility was an option that could be enabled. Anyway I tried again with an empty BP project and it worked (with the sample map). This is with UE 4.21.2. The only thing I have noticed is that the headset must be in a visible location (from the base stations) before it starts. If it cannot be seen the plugin had trouble starting.

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