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SetMobility break Attachment in the Constructor

In the constructor script I'm trying SetMobility for the StaticMeshComponent.

alt text

But after load Editor - I lose my StaticMeshComponent from parent SceneComponent, its reseting to World Origin (0,0,0) and can't move with parent in the Editor when dragging.

alt text

what could I missed?

Product Version: UE 4.20
setmobility.jpg (213.2 kB)
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asked Mar 22 '19 at 12:17 PM in C++ Programming

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OnConstruction works fine

 void ATomMachine::OnConstruction(const FTransform& Transform)
     //UE_LOG(LogTemp, Warning, TEXT("AMyActor::OnConstruction() called")); 

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answered Mar 25 '19 at 06:39 AM

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