SetMobility break Attachment in the Constructor
In the constructor script I'm trying SetMobility for the StaticMeshComponent.
But after load Editor - I lose my StaticMeshComponent from parent SceneComponent, its reseting to World Origin (0,0,0) and can't move with parent in the Editor when dragging.
what could I missed?
asked Mar 22 '19 at 12:17 PM in C++ Programming
OnConstruction works fine
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