Component Replication in Character Blueprint issue
I make a Sphere which links with a sphere by a PhysicsConstraint. And I turn on the Sphere`s Component Replicates. But when I start the game, the Sphere in client moves very weird and in a different position with Sever`s sphere. What should I do to replicate a physics component in character blueprint?
asked Mar 22 '19 at 12:26 PM in Blueprint Scripting
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