Niagara- custom facing sprite shrinks when camera is perpendicular to it

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

There is a bug in Niagara- when you make sprite to facing constant direction (eg. 0,0,1). It shrinks when camera vector is close to perpendicular to it.(For example when emitter is on ground and you look straight ahead.)
I have reported this bug, and i hope it gets fixed quickly :slight_smile:

I know. link to this report is above picture :slight_smile: By creating this thread i was hoping anyone with this problem will get here, and vote issue.