Animation replication script of a character not working

Hello i have been trying to make a multiplayer game off the back of the multiplayer ue4 tutorial series the character animations are not being replicated even though i used the replication setup in Screenshot-3.png based off of this youtube video (Unreal Engine 4 - Animation replication - YouTube). Screenshot-4.png is the event graph of the AnimInstance


Hi Glepnizaster

Have you configured your character to allow replication in the blueprint?
Go to Class Defaults and scroll down to the replication section and check you have these values set (copied from the YouTube tutorial).

272061-replicationsettings.png

Yes, as indicated by Screenshot-5.png the settings are the same

I don’t see anything actually animating your character? There’s no state machine present or montage playing in your screenshots.

You don’t need an authority check on inputs, since they will only happen by the owner. When LeftShift is down → Dash Replicated to Server. That’s all you need. “Run on Server” works even if the host player calls it, so just let clients and hosts use the same node.

In your replication settings, “Min Net Update Frequency” should match the “Net Update Frequency”. This gave me a headache for a WHOLE YEAR because my character would scale down the update rate, then sometimes lag when an opponent would idle and I couldn’t figure out why.

Everything else seems like it should update the Dashing boolean and, assuming Replication Conditions on that variable are normal, work. The Print String nodes only activate on the server.

Relooking over everything, were you intending to have a seperate RPC that was multicast? Like, have it go “Dash Replicate To Server”, then on the server, have a “Multicast To All” afterwards? Because both nodes are replicating to the server which is redundant.

@Ray_Unreal
The Dash node is now changed to multicast after further research how ever it is still not working
Also i do not follow on the Min Net Update Frequency could u explain

Also i have remade the question(updated) at:

pls go there it would be of great help thank u

@Ray_Unreal The Dash node is now changed to multicast after further research how ever it is still not working Also i do not follow on the Min Net Update Frequency could u explain
Also sry about the double text i only just figured out the reply