Hi everyone, so im currently trying to create a box that I can push around. After many hours of trying Ive managed to kinda get it working as i wanted but the problem now is that the object im pushing doesnt collide with any static mesh.
Ive been playing around with the collision details for hours but Ive just not been able to figure this one out.
Ok so how it works.
1 - If the player interacts with the object it checks what side the player is in. (I’ve used 4 different collision boxes on each side of the box to determine this). It then establishes certain variables which I use to set the correct box movement.
2 - Then an event tick runs that sets the relative location of the BOX.
The problem is that no matters what I do with the collision settings even if I set Block All it still wont collide with anything. Any Ideas?
Thank you very much for your time.
here are some screenshots of the blueprints and details.