Hi,
So I’ve been having this issue for some time when starting a session.
Even though StartSession(FName SessionName) runs succesful after creating a session (called at the end of the delegate), it never updates the session state. This can be seen from the Steam overlay when inviting a friend for example. Does anyone know if there are extra steps, or is it simply not working?
In OnlineSessionInterfaceSeam.cpp at line 373: bool FOnlineSessionSteam::StartSession(FName SessionName)
sets Session->SessionState = EOnlineSessionState::InProgress;
, but that doesn’t seem to be reached or simply doesn’t change the state for Steam.