Get character to only walk on sidewalk
I have an ai character that I place in the level, and I have him walking between target points with a nav mesh..
The level is a city though, so I don't want it walking in the street or grass, but the nav mesh covers everything. Can I mask it so it only covers side walks and cross walks?
asked Mar 22 '19 at 11:13 PM in Using UE4
You can use multiple agents, (multiple nav meshes) to segregate which nav to use. Google/youtube navmesh agents for examples.
answered Mar 23 '19 at 07:51 PM
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