Does something like AssetBundles exist in UE4?

I’m wondering is in UE4 something like AssetBundles like in Unity? AssetBundle allowed me to prepare gameobject (textures, materials etc - even lighting) in separate project and after export I could import and instantiate it at runtime in separate project. Is there something similar that allows me prepare scene and load it at runtime in other UE4 project.

Thank you for any piece of information!