Portable Save and Load of Data
Is there a portable platform independent method for saving and loading complex data? For example, perhaps a map keyed on strings and valued on a class/object/structure that holds a list of arrays or arrays of floats.
Could it just be as simple as FFileHelper::SaveStringToFile and FFileHelper::LoadFileToString?
asked Mar 23 '19 at 06:14 AM in Using UE4
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