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why is my shipping build for android much larger then the development build ?

alt text

so my shipping build is larger then my development build, mainly due to a file called libUE4.so in the shipping build, this didnt exist before but after i made some changes inside the project settings it appeared, need to export the game without italt text

Product Version: UE 4.21
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capture.png (16.4 kB)
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asked Mar 23 '19 at 06:32 AM in Packaging & Deployment

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garatoonart
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i had a video that was causing this weird result , i ended up compressing it and using a much more smaller size , which when build brought down the size drastically, a bit weird , but worked

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answered Apr 08 '19 at 02:56 PM

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garatoonart
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You sure you dont build multi? which would be larger. libUE4.so is normal as shipping build is compiled in monolith build, which all modules are link together to single file

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answered Mar 23 '19 at 11:33 AM

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Shadowriver
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avatar image garatoonart Mar 24 '19 at 11:33 AM

yes i am building multi, so if libUE4.so is necessary , does it mean my mobile build that i have to upload on the store is the entire 265mb?

avatar image Shadowriver Mar 24 '19 at 11:55 AM

yes, you can look on compression settings in asset properties. You can also look in to afvance packaging settings more, there might be some options that can shrink the your build.

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