Hi, i’ve been searching for several hours someone who had a similar issue but no result, so, i decided to post.
I’m making a game for the Oculus Rift, and so, i have to make a 3D HUD. I then tried to attach so test items to the character’s body, so the hud stays always facing forward direction.
My problem is that when i turn, the HUD bleeds/becomes very blury, almost unreadable (and yet, fonts are big).
I thought is was due to the parenting system, that the HUD position/rotation wasnt updated at the same rate as the body, but that’s not that.
I tried placing a sphere with a solid material inside that HUD, and the sphere is rendered correctly, whatever the violence of the motion. And i noticed that the Hand part of the hud that is rendered over the sphere is also rendered correctly. So it has something to do with the alpha rendering i guess.
The video will explain better than i do, so look at the fonts, and the sphere and you’ll see what i’m talking about.
So, is there anyway to prevent/fix this ?
The Issue Here