How do i switch my projectile thats fired based on a button..
So what I would like to do is switch the projectile that I'm firing (fireball or rocket etc) based on the button pressed in the user interface....so below I am spawning my projectile in my character blueprint and the other photo is showing my buttons to select the projectile...
asked Mar 24 '19 at 01:42 AM in Blueprint Scripting
You need to have the widget buttons communicate with your player controller/character (wherever you have the logic for weapon firing). A setup similar to this will work.
See screen shots below for rough example.
answered Mar 24 '19 at 02:45 AM
Nebula Games Inc
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