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Fog of War for Landscape in Multiplayer

Hello, I found a way to create a Dynamic Texture for Fog Oа War, for that purpose I can use actor like that:

 UCLASS()
 class WARGAME_API ARenderFogOfWar : public AActor
 {
     GENERATED_BODY()
     
 public:    
     // Sets default values for this actor's properties
     ARenderFogOfWar();
 
 protected:
     // Called when the game starts or when spawned
     virtual void BeginPlay() override;
 
 //Our dynamically updated texture
     UPROPERTY(VisibleAnywhere, BlueprintRead, Category = "Fog of War")
     UTexture2D* FOWTexture;
 
     // Material we needs to set dynamic texture
     UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fog of War")
     UMaterialInstance* MaterialInstance;
 
 public:    
     // Called every frame
     virtual void Tick(float DeltaTime) override;    
 };
 

I can create this actor for each player, and unique texture and I can set dynamic texture for material instance, but I am not sure that landscape and material instance for it is unique for each player controller.

Can someone help me find a proper way for my goal?

Product Version: UE 4.20
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asked Mar 24 '19 at 11:14 AM in Rendering

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osiris_dev
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Dynamic Instance Material + Dynamic Texture will do the work

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answered May 07 '19 at 12:15 PM

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osiris_dev
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