How do I play an anim montage on my character from a component that is attached to them in C++?
Do I need to get a reference of the owner and try and cast to them? Not sure how the syntax is supposed to look like.
How do I play an anim montage on my character from a component that is attached to them in C++?
Do I need to get a reference of the owner and try and cast to them? Not sure how the syntax is supposed to look like.
//.h file
UAnimMontage* WalkRunMontage;
bool bLoop;
//.cpp file
YourCharacter->GetMesh()->PlayAnimation(WalkRunMontage, bLoop)
If anybody is still looking for answer