Square pattern on all materials

Hi,

I am getting this checker pattern on all my materials. This only happened after I rebuilt the lighting. Any ideas? I am pretty new to UE so apologies in advance if it is something simple.

I am importing sections of a building into ue4 using datasmith exported from 3DS max.

I guess it is improper U-V mapping.

Open the material you have applied on floor and add a texture coordinate node and set U-tiling and V-tiling to 1 and 1 respectively

That is exactly what it was. For posterity, what I did in the context of this workflow, was to apply an UVW unwrapper in 3DS MAX and then exported the .datasmith file. The issue did not seem to be present in UE4.21 however. Thanks for the help.

happy to help set my answer as approved i want to see if I get a badge
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