Blueprint and code/class assets for Marketplace
So far I've only been using Blueprint to build my projects. Copying, migrating and packaging assets (BP, materials, textures) is fairly straightforward.
Lately I've been thinking about using custom C++ classes for more complex Blueprint functionality. However, I'm not sure what must be done if I need to copy, migrate or package an asset for sale on the marketplace.
When distributing a Blueprint asset with dependent C++ classes what should be packaged for upload to the marketplace (and from where)?
If there is a doc explanation please post a link.
Unknown at this Time
"When distributing a Blueprint asset with dependent C++ classes what should be packaged for upload to the marketplace (and from where)?"
Nobody can answer this question yet, because Epic is still figuring out how they want to handle C++ on the market place / plugins.
Currently we simply are not allowed to upload marketplace items that have C++ involved.
We need to wait and see what Epic comes up with!
It is planned, but it is still in the works :)
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