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how to use the EOS ( Epic Online Services ) ?

ue4 released the EOS if im not mistaken its for developing online games , but i have no idea hwo to work with it , use or whatever , so some guidance would be appreciated , or even tutorials which there seem to be none .

Product Version: UE 4.21
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asked Mar 24 '19 at 07:36 PM in Using UE4

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Right now, EOS supports Metrics (Number of Players; How long Players had a session) and an in-game Ticketing system. You can see their roadmap for more details on additional features and when they're planned to be added.

I'm working on a Plugin for UE4 which you can get from github, or see the forum post for current details on the development of said plugin.

Other than this, there really isn't much more information with regards to EOS and certainly nothing for the Online side of games (hosting; matchmaking etc). If you're wanting to make something online, I'd start by fully understanding UE4s networking system, especially replication, as it's likely these will be fundamentally linked to the Online Services (when launched for UE4).

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answered Apr 03 '19 at 09:22 AM

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