Hi there everyone,
I’m tinkering with the new Editor Utility Widget and for the tool I’m trying to make I need to be able to save the Default Class Variables to update an array that the user would modify via the widget.
So I’m trying to see about creating a C++ Blueprint Library that would add a node for setting the Class Defaults similar to the Get Class Defaults node but can’t find any information about how to do this.
I just want to be able to override class default variables so that I can have the data self contained in a single asset instead of having to split it into multiple assets like datatables and the like.