Blueprint Variables during Sequencer Playback

Unlike everybody else, I can get the variables in my blueprints to work just fine when scrubbing in sequencer. However, when I simulate or play the game, they do not update at all. I know the sequencer is running because I put a test animation on the transform track of the blueprint and it does move around when I sim or PiE. However, the variables in the blueprint which update during scrubbing and offline playback in sequencer do not update real-time when the game is running.

Any ideas?

Answer: The variables are updating per sequencer but you have to tick what they’re being used for. In my case, setting material parameters. For some reason I assumed it would respam the construction script during play as well.